Friday 26 June 2015

Continuing with Blender



I've left my penguin model for the time being as his body is throwing up some niggly rigging problems. I don't even know how to make his head rotate when he doesn't have a proper neck.
I've resumed work on my duck character, who I'd previously used Rigify to provide with a skeleton. So far I've learned how to unlock the IK so his arms and legs can move more easily, set up the lights, change the background colour and now I'm in the process of setting up his eyes so they can both follow a target.

Saturday 20 June 2015

Back to Blender

I am making yet another attempt to scale the huge, slippery mountain that is Blender.  So far I have textured and rigged my penguin model (having decided to start with a simple figure without any fiddly bits like fingers).  It is going surprisingly easily, despite having to rummage around in the various toolbars and menus in order to find the functions that I want.
Blender is a great program that can do some really amazing things. You just have to be really patient with it.

Monday 15 June 2015

Yet another post about the tortoise



After a lot of blood, sweat and tears, modelling on the tortoise's shell is just about finished.  I wish I'd made his body more of a round shape now, as it would have saved a lot of trouble, but never mind.
He needs texturing, of course.  I've previously been using UVMapper to unwrap my characters, but have just started playing around with Blender again, and have decided to have a go at using it to unwrap and texture my models, starting with something simple.  My penguin character is the simplest model, so he's going to be the first to get Blendered.