My name is Simon Faiers - cartoonist, illustrator, story writer and all-round good egg.
Thursday, 22 December 2005
Outlining problems
The first problem isn't the only one I've had with my own figures. I tried adding a texture to the Mr Snout figure in Poser 5, but the texture just wouldn't appear on the figure.
Sunday, 18 December 2005
Poser 6
Finally, my experimentation yielded some results, as seen above. The wonderful thing about Poser 6's toon shading is that, unlike the technique that I've been using with Poser 5 renders, it doesn't require any postwork, and you can use textures on figures - although it is likely that most textures will have to be altered to make them look a bit more toon-like. You also don't have to have a ground object for the character's shadow to appear in the render.
Work on the website has ground to a halt for the moment, but hopefully it will start again sometime after all the madness of Christmas has died down.
Monday, 5 December 2005
Lionheart
Saturday, 3 December 2005
Website
At present I am planning to have several pages covering different categories:
- Links to various handy resources on the web (having come across a fair number in my obsessive searching of the last couple of years).
- Humourous work - I have done a bunch of models in Wings 3d and have turned a couple of them into Poser figures and used them in scenes.
- Razorback. Scenes and figures, and maybe the first chapter of the story for download in pdf form (if I can figure out how to do that!).
I originally planned to make some of my models available on the web to download, as Poser figures, but the process of rigging models in Poser turned out to be more teeth-grindingly, frustratingly difficult than I anticipated, and the results, while usable, would be a bit embarrassing to release to the Poser community.
Wednesday, 30 November 2005
Razorback pic
I'll be hoping to post a few pictures of other Razorback characters, and attempt to paste these two guys into a proper scene with a background(!).
It's a lot easier to just do pictures of single characters with no background - although I realise that this is bad practice. Drawing figures floating in the middle of a white void was usually sure to earn me a slapped wrist in art classes at school :)
Tuesday, 29 November 2005
Another guy on a flying motorcycle
Here's another picture, using a character called Wolfgang made by a chap who calls himself Lemurtek (he has done a whole collection of wonderful half-animal characters, available at: http://www.fantasy3d.com/pfiles/thumbs.cgi?characters) The rocket-cycle thing is available for purchase at the DAZ store. I have attempted to do a version of this picture with a city background - however, attempts to paste Wolfgang and his vehicle over the background have been less than satisfactory since he is always surrounded by a jagged outline, and I have no idea how to get rid of it, except to paint it out by hand. Annoying. A more professional artist would no doubt know how to get around things like that.
Sunday, 27 November 2005
Some pics
I quite like this guy. He looks like the sort of thing He-man used to get into scraps with.
I'll explain a little about my story. It's a science fiction story called Razorback, and it's about the adventures of a small, green, furry cat-like alien, and his search for his missing adoptive human family. It started out as a comic strip about ten years ago. After about three years, having only got about halfway through a single issue, I decided that, while there are many people out there who are very good at drawing comics and getting them done within a reasonable length of time, I'm not one of them.
Another three years or so later, Razorback still wouldn't go away and leave me alone, so, powered by a second wind, I started again, this time doing it as a written story. Doing it this way, with single illustrations, seemed more realistic, but I've never been very good at drawing figures from my head, and reference material was frustratingly hard to come by. My efforts, through several years at art college, at trying to amass decent reference material, would make a bad story in themselves. One particular afternoon of vainly trying to get a group of friends to be serious and pose for a bunch of photos sticks in my mind as a painful lesson.
Then I heard about Poser. Apparently, it was originally intended to be an artistic reference tool, and it seemed like the perfect solution to the problem. I bought the package, set up figures, added clothes, posed them, and did a lot of test renders.
And they looked too good. Suddenly it seemed like a terrible waste to just put these figures and scenes together and then just draw them. Over time I jettisoned the idea of simply using Poser as a reference tool, and began to seriously consider doing illustrations for Razorback in 3d.