Well, DAZ have made a couple of updates available for Hexagon - one to fix problems with version 2, and one to update it to 2.1 (free for purchasers of 2.0). So far so good, I can open the program and use it without any problems, but haven't really had time to play around with it properly.
Have been busy backing up everything on my computer - models, pictures, documents, everything - onto CDs. It's something I've been meaning to do for a long while, just because if my PC explodes or crashes, there's a lot of irreplaceable stuff on there, particularly my Wings models. My disk drive, however, is decidedly un-compliant at times, and only reads CDs or DVDs when it feels like it. I've had to contact the Dell support line and ask for help - having paid for the computer's warranty, it seems foolish not to take advantage of it. They got me to download new drivers for the disk drive, which hopefully will fix the problem.
Finally, an update regarding my lizard character. Have started texturing, using the UV mapping facility in Wings. It's about the closest you can get to real-time mapping outside of one of the expensive packages - create texture from figure, export it as bitmap, open it in paint program, make changes, then save bitmap and refresh it in Wings to see the results. It's painstaking but fun - a bit like doing a jigsaw. You have to try and work out which of the little bits and pieces on the map corresponds to which patch of the model. The most practical way I can think of to do that is to colour each bit, one at a time, a really loud colour, like bright pink, then look for that bright pink patch on the model. Having located it, it can then be painted the correct colour.
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