Monday, 15 June 2015

Yet another post about the tortoise



After a lot of blood, sweat and tears, modelling on the tortoise's shell is just about finished.  I wish I'd made his body more of a round shape now, as it would have saved a lot of trouble, but never mind.
He needs texturing, of course.  I've previously been using UVMapper to unwrap my characters, but have just started playing around with Blender again, and have decided to have a go at using it to unwrap and texture my models, starting with something simple.  My penguin character is the simplest model, so he's going to be the first to get Blendered.

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