Work continues on the rigging of figures. It has become something of an obsession now, and is beginning to eat into my bedtimes in the evening. Which is probably a good sign.
The penguin is looking a lot healthier, as is the monkey. Doing this is giving me fresh insight into what a time-consuming business rigging is: naming each body part, setting limits, assigning polygons to different bones, etc. It is also teaching me a lot about the importance of good modelling. I have discovered that my monkey's tail isn't anywhere near subdivided enough, and there is no way to fix this in the rigging process - it's just not going to bend naturally. My only options are to start again with a modified version of the model or create a new figure for the tail and attach it to the monkey's bottom.
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