Tuesday 19 April 2011

Blender

So I've started playing around with Blender again, only to find that they've changed the interface (which actually, looks a lot better but now that learning curve starts all over again!)  Blender is a program I've flirted with on and off ever since becoming interested in 3d but have always abandoned it because the interface is such a nightmare to master.  There are several factors that have brought me back this time, however:
  1. Functionality.  They've built in all sorts of cool stuff over the last couple of years including sculpting tools and a new auto-rigging script.
  2. My current, complicated pipeline: model in Wings 3d, texture in Blacksmith 3d, rig in Poser 6, create morphs/facial expressions in Blender.  There is so much importing and exporting and fiddling around involved and it would be nice to do everything in one program.
  3. Cost of upgrading.  At $150 a pop it ain't all that cheap to upgrade Poser every time an improved version is created, while you can always get the latest version of Blender for nothing.
On top of all this, Poser has definite limitations, not to mention bugs.  I've just recently attempted to master rigging with it again, only to find myself running into issues, and not for the first time.

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