Friday 26 June 2015

Continuing with Blender



I've left my penguin model for the time being as his body is throwing up some niggly rigging problems. I don't even know how to make his head rotate when he doesn't have a proper neck.
I've resumed work on my duck character, who I'd previously used Rigify to provide with a skeleton. So far I've learned how to unlock the IK so his arms and legs can move more easily, set up the lights, change the background colour and now I'm in the process of setting up his eyes so they can both follow a target.

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