Tuesday 7 June 2016

Checking in...

Okay, I'm back after yet another extended break (busy busy busy!).  So what's new?

3D: Over the past week I've been producing morphs and textures for my rigged tortoise character, using Hexagon for the former and Blender for the latter.  The texturing has thrown up issues: firstly, because the model is broken up into "material groups", there is now no single overall material for the model that I can paint on to; secondly, while painting a superhero texture for the character, I find that the lines dividing his skin from his mask (for example) are far too jagged.

Story: I've invested in a Bluetooth keyboard so I can type on my Kindle at work.  This means a lot more is getting done on it, and the story has gone into some strange and unexpected places.

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